@startuml
sprite $text_format [48x48/16] {
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!define MATERIAL_TEXT_FORMAT(_alias) ENTITY(rectangle,black,text_format,_alias,MATERIAL TEXT_FORMAT)
!define MATERIAL_TEXT_FORMAT(_alias, _label) ENTITY(rectangle,black,text_format,_label, _alias,MATERIAL TEXT_FORMAT)
!define MATERIAL_TEXT_FORMAT(_alias, _label, _shape) ENTITY(_shape,black,text_format,_label, _alias,MATERIAL TEXT_FORMAT)
!define MATERIAL_TEXT_FORMAT(_alias, _label, _shape, _color) ENTITY(_shape,_color,text_format,_label, _alias,MATERIAL TEXT_FORMAT)
skinparam folderBackgroundColor<<MATERIAL TEXT_FORMAT>> White
@enduml